What would you do with pants that gave you the ability to scale buildings with a single bound and land without injury? In Gunpoint, you’d put them through their paces as you attempt to unravel the reasons behind the murder of a high profile weapons manufacturer, and clear your own name in the process. While the story has had plenty of thought put into it, Gunpoint’s strengths lie in its diverse mechanics and solid stealth-based gameplay. Be forewarned: this game won’t give you that bang-for-your-buck, but it’s definitely worth a look to see just how far $30 worth of game development can go. Continue reading
Reviewed for PS3.
For every success that Rockstar achieves with Grand Theft Auto, the next title must feel like a hard act to follow; critical acclaim, while surely welcome, is a heavy burden to bear. GTA V builds upon the strengths of the previous titles, and while the leap in fidelity from GTA IV may not be so dramatic, the game is no less ambitious for it. The scope of the game’s world is bigger, more colourful and more detailed. Mechanics and controls are tight and refined, with plenty of inspiration taken from Rockstar’s other titles, all backed up with seamless presentation. And, as always, the tongue in cheek humour and insight into modern-day America is there, told from three different perspectives. Grand Theft Auto as as series is an exercise in evolution and progression, and the latest title is a solid step forward. Continue reading
The Last of Us: the swansong of the seventh gen. Heavy praise and high reviews are aplenty for the not-quite-a-zombie-game-but-it-feels-like-a-zombie-game, and despite my scepticism of the hype and the generally positive mainstream reviews, The Last of Us truly did manage to tick off a lot of boxes for me. This felt like Naughty Dog’s labour of love, a tale of drama and human development mixed with raw violence. I’m believe that no game is perfect, but this one comes damned close. Continue reading
Shadow of the Colossus is not a complicated game. The objectives and style of gameplay rarely change over the course of the elementary storyline, and character progression is limited to slightly increased stats. Conquering each Colossus, however, yields a sense of accomplishment that isn’t normally felt in many other games. This, coupled with the emotional storyline against a backdrop of solid art direction and a haunting musical score, results in a game that has deserved its accolades as one of the classic PlayStation games of its generation. Shadow of the Colossus is a game that can and should be appreciated as a form of art. Continue reading
The original Spies vs. Mercs multiplayer component in Splinter Cell: Pandora Tomorrow was an ambitious attempt at 2v2 cat-and-mouse. ARGUS mercenaries, fitted out with heavy hitting rifles and offensive weapons, were pitted against swift and stealthy SHADOWNET spies, who were in turn armed with tasers, flashbangs and diversionary items. Battles could turn either way; either the Mercs would steamroll relentlessly with well-placed explosives or sustained fire into air vents, or the Spies would constantly harass with Chaff grenades, foil traps placed by Mercs, or coordinate a stealth kill from above.
It’s a shame that the game mode never really took off and Ubi shut down the servers after some time, but it looks like it’s making a resurgence in Blacklist. Ubisoft’s booth at PAX may have been dwarfed by the monolithic League of Legends stage, but it was still getting plenty of love and the queues were long. Continue reading
PAX access was provided by Multiplayer United.
The day has come. PAX has finally hit our shores, and it may not even matter that most of the information coming out of the expo has already been covered in earlier events. For many, the chance to share in some gaming culture with thousands of like-minded individuals in an atmosphere that is genuinely inviting is excitement enough.
How can I manage my expectations with Ico? Heavily praised, well reviewed, and featured in several “greatest games of all time” lists: Ico is an intriguing game, considered by many critics to be more art than entertainment. I’ve been meaning to play it for a long time, and even when it was released as a remastered classic alongside Shadow of the Colossus, I put it on hold.
I recently signed up with PlayStation Plus, and was pleasantly surprised to find that the two-pack was available in the Instant Game Collection. I’d finally be able to see what all the fuss was about. Continue reading