I don’t think anyone could have seen this coming.
The Oculus Rift, the virtual reality headset that enjoyed a wildly successful Kickstarter campaign and received the endorsement of several high-profile game developers, managed to successfully rekindle the dream of truly immersive gaming. It was a refreshing step forward that didn’t involve fiddly motion controls or the aimless pursuit of resolution and frames-per-second. The company the virtual reality dream, made it work, and—most importantly—got people excited about it. Every impression had the same message, “I am a believer”. It could be done. The hope and emotional investment was tangible.
And then Facebook bought it. Continue reading