Forgive me, Father, for I have sinned.
For the longest time, I was on the fence about Rocket League. I saw some matches streamed on Twitch and it looked interesting enough, but I couldn’t fathom the concept in my head. What’s so great about soccer with cars?
Well, let’s just say I have seen the light. Continue reading
Well, I’m back.
I stopped writing because, in all honesty, I simply grew tired of the industry. The endless outrage, the weird gender politics…it was bewildering at the time, not to mention depressing. Games were meant to be my escape from these kinds of heavy topics, not repurposed as someone’s twisted political platform.
I eventually grew jaded and cynical at all the manufactured “controversy”, and stepped away from it all. It was only after finishing the main quest line of The Witcher 3 and just taking my time with my backlog that I began to realise that all the background noise is just that. I’m happy to tune it out.
So, I’m pretty much out of the loop. I used to scour my gaming news feeds on a regular basis, and now I can’t even remember the last time I logged in to Feedly. I’m now several months behind in terms of releases (and, of course, my backlog has only increased in size since then) but I’m still really excited about the future, particularly with VR.
I’m not sure what I’ll be covering. I wish I could travel more and find more interesting gaming-related culture bits in the same vein as Pete’s Room. Hopefully an opportunity will present itself.
Journalism at its finest.
People have gotten it into their heads that, somehow, somehow, Zoe Quinn’s sordid tale has ripped the covers off the supposed sanctity of games journalism. She slept with all these games media fellows, so…did she exchange sex for favours or something? Is she is encouraging other websites to censor articles on the subject? And hell, why are video games websites showering us with all these social justice articles, anyway? Who’s agenda are we dancing to? Who can we trust now?
I don’t see the big deal at all, because in my mind ‘games journalism’ was never a thing. Continue reading
Anyone who can kill things with a hat pulled over his eyes is tops in my book.
Dust: An Elysian Tail is full of surprises. The graphics, presentation, voice acting and art style are fantastic for indie fare. The gameplay, with its simple collection of combo strings, Metroidvania approach and mild RPG elements, is oddly addictive and compels you to see the game through to completion. What’s most surprising of all, however, is the whole game was designed and programmed by one guy. Not a bad effort at all.
Getting there, one step at a time.
An orange-red triangle lights up on my minimap; someone has spotted an enemy near me, and they’re headed my way. I change tack and ready my PDW, weapon trained on the corner. Sure enough, the enemy comes into view, and I open up on them. Bullets spray forth, but my hit marker only flashes sporadically. He just keeps on walking, unfazed by my attack. Frustrated, I switch to my sidearm, but he suddenly wakes from his stupor, bringing his Type 88 to bear and perforating me with a handful of rounds. I die in a heartbeat. The screen fades to grey and highlights my killer: an AA vehicle, sitting at the edge of the map, firing blindly into the sky.
I sigh, feeling my jaw tense, and wait to respawn. Continue reading